Sunday, December 23, 2012
Saturday, December 22, 2012
Friday, December 21, 2012
Thursday, December 20, 2012
Friday, December 7, 2012
Apophysis
Apophysis is an animation program that animates and renders flames. Apophysis could be used for a number of things from cool screenshots, to media player synthesizers. The key features are the ability for it to make a random flame and for you to take it, add changes to it and put them in layers. You can input certain scripts and edit them so that your flame will move how fast you want and in the way you want. The software works using scripts, for animation, and math for the movement of your flame. I would use this just for fun when I feel creative or to put in videos, or other animations I have.
Monday, December 3, 2012
Wednesday, November 14, 2012
Monday, November 12, 2012
Thursday, November 8, 2012
1 Point Lighting
Today, I worked on my 3 point lighting, I got through the first light and camera. I learned how to add shadows soften edges, change light angles and more.
Monday, October 22, 2012
Thursday, October 18, 2012
Phaser(handle done)
I spent the class today making the handle and finally managed to make it nice after 4 tries. I worked on sharp edges, smooth and clean geometry and splitting polygons.
Friday, October 12, 2012
Phaser Progress(Updated)
Today I worked on smoothing my geometry and modelling it a little more like the picture. I smoothed it out some more and added some anchors in places that needed a more defined edge. I also merged verticies that were making my geometry not work and made them much better looking.
Monday, October 8, 2012
Phaser(progress)
Today, I worked on the body of the phaser, and making sure it's smooth and cleanly made. I worked on extrusions, using extrusions to make extra faces, and using more edge loops.
Tuesday, October 2, 2012
Wednesday, September 26, 2012
Phaser progress
Today, I worked on modeling the phaser. I learned how to convert selections, and bevel edges. I also learned how to sharpen up parts of an object and give them more definition, and how to scale pictures to the size you want them for modelling.
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